Hey, I’m Andrew.
I’m an Emmy- and Annie-nominated director working across animation and live action.
From a young age I was captivated by behind-the-scenes glimpses of my favorite sci-fi and fantasy films - proof that whole worlds could be created with nothing more than a Handycam, fireworks, and fake blood. That sense of discovery still drives my work today: telling bold stories and building worlds that don’t yet exist.
I’ve led both large studio productions and nimble indie teams. On Moremi for Disney+, I co-directed 65 artists across nine time zones. More recently, I guided a team of three to deliver a high-quality 3D short under tight deadlines for ADSW.
My approach blends classical storytelling with cutting-edge tools. Whether directing game cinematics, episodic narratives, or commercial campaigns, I adapt the pipeline to fit the project - from Unreal Engine real-time workflows to traditional 3D and hybrid methods.
Having cut my teeth in commercial work, I’m now focused on long-form genre projects - shorts, series, features, and cinematic game content - that push creative boundaries and immerse audiences in fresh worlds.
I’m always open to connecting with innovative agents, reps, and studios. If you’re looking for a director who can combine vision with execution, let’s talk.